Employee Non Grata

You're the best candidate for the job! At least after you've lied on your resume!

Thankfully this job is nice and cushy, you shouldn't really have to do anything!

Controls

WASD - Move

Space - Roll

Mouse + Click - Aim + Shoot

Space/Mouse - Progress Dialogue

F - Fullscreen

P - Switch to Regular Font

Assets Used:
Character Sprites - https://v3x3d.itch.io/bountiful-bits
Font (Pixel) - https://joebrogers.itch.io/bitpotion
Font (Regular) - https://www.dafont.com/lt-emphasis.font?sort=date&psize=s

Everything else is made by me using Godot and Aseprite.

Comments

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10/10 game

Choosing powerups for the enemy was a fun idea, but the difficulty was almost impossible until I realized [Spoiler Warning]  the difficult moves could be dodged by just moving side to side and mashing the dodge button. 

Also I never got to go to disneyland :(

Thanks for playing!

Thanks for pointing out the easy dodging mechanic, I never came across it in my own testing!

Bru, this game is so hard. Fun though!

Wow, really cool idea and concept, i loved the gameplay even tho i was destroyed in the first upgraded fight against the hero. Really cool, the r/godot part got me lol. really cool entry

(+1)

Thanks for playing! Yea the difficulty is a bit high, I'll try to keep that in mind in the future.

I love the originality of this game, and the concept of choosing what powers to give your opponent is quite unique and interesting. I do personally believe that the main opponent is a little bit to unforgiving in regards to it's challenge level/difficulty scaling, but it's easy to see that this game takes inspiration from other hard core bullet-hell games like The Binding Of Isaac and Enter the Gungeon so I see where you're going with it. I think that I would mostly prefer it if he wasn't so darn tanky. Personally, I don't like it when a lot off a bosses difficulty feels like it comes from how utterly long it takes to kill them.

You put a lot of polish into giving the enemy good "tells" for each of their attacks, and I loved the fun narrative. Both of which really impressed me. Great job!

(1 edit)

I love the concept of the game !
The hero is a bit too much op , we can be killed way faster than him and his lasers are fast as hell
The scale.x of the player is not reset when he respawn until he moves so it's a little strange

The hero's lasers are still visible after we respawn , but do not deal any damage until he actually does his laser attacks.

(My health bar is still full even tho i'm in the laser beam.)

Same thing for the hero's sword attack , still visible after he used it and we died but does not deal any damages.


The dialogues are hilarious , and there is no problem with them.

The ground rocks are shown in front of the laser even tho they're supposed to be on the ground.

Otherwise , the game is still awesome and i will replay it until i finish it :D

Thanks so much for playing, and giving such a thorough description of all the bugs!

I'm glad you are enjoying it.