Uncover deep, dark secrets at the heart of this city run by greed.

You are Mr. Stoneford, Private Detective. One Mrs. Taylor walks through your door one day and makes you an offer you can't refuse. Will you be able to solve the mystery?

=== TRIGGER WARNING [TW:SA, Violence] ===
You as the main character discuss a SA case with the victim at one point in your investigation

HOW TO PLAY
F - Full screen Mode
Left Click
- Investigate clues that have a `!` on them
Left Click - Start a connection between the selected clue and the next clue you Left Click on
Left Click and Drag - Move Clues
Right Click - Look at clues up close
Left Click in Dialogue - Continue/speed up dialogue
M - Toggle Music

Once you have enough evidence, you'll be able to submit it, this can be found in the top section of the game, just moving your mouse to the top of the screen will reveal this area.

Credits
Cork Board Texture - https://www.freepik.com/free-photo/wood-board-background_1247747.htm#page=1&quer...
Font 'Artisual Deco' - https://www.dafont.com/artisual-deco.font?fpp=50
Font 'Souci Sans NF Font' - https://www.1001fonts.com/soucisans-font.html
Font 'Travelling Typewriter' - https://www.dafont.com/traveling-typewriter.font
Song 'Go Down Moses Reprise' - https://freemusicarchive.org/music/Dee_Yan-Key/go-down-moses/go-down-moses-repri...
Song 'Wade in the Water' - https://freemusicarchive.org/music/Dee_Yan-Key/go-down-moses/wade-in-the-water

All code and assets besides that have been created during the jam

StatusReleased
PlatformsHTML5
Rating
Rated 3.7 out of 5 stars
(3 total ratings)
AuthorRalf Sawazki
GenreInteractive Fiction
Tags20s, 2D, Detective, Godot, Ludum Dare 48, Point & Click
LinksLudum Dare

Comments

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Interesting game and game mechanic. It wasn't until I read the other comment that I realised what the "greying out" thing meant -- maybe that could be made obvious? It was a very helpful hint towards the end. Enjoyed playing the game. Could you say which game engine you used?

Thanks for playing! All my games are made with Godot!

Another great game!

The dialogue and characters are fun as always, and the story is pretty interesting as well. The art fits really well too. The biggest thing for me is that when all the clues pile up on the board, finding out what connects to what is just a game of brute force. The fact that previously attempted connections get greyed out really saved me and my two brain cells. I honestly think that the game would have actually benefited if the clues were cut in half.

Also that Joel Haver reference with the "nobody checks Tahiti", loved that. 

Woohoo! Someone got the reference :)

Thanks for playing, I agree the connections between the clues aren't always obvious, and some more time put into the game would have definitely seen us refine what clues are 'core' to the game.