Interesting game and game mechanic. It wasn't until I read the other comment that I realised what the "greying out" thing meant -- maybe that could be made obvious? It was a very helpful hint towards the end. Enjoyed playing the game. Could you say which game engine you used?
The dialogue and characters are fun as always, and the story is pretty interesting as well. The art fits really well too. The biggest thing for me is that when all the clues pile up on the board, finding out what connects to what is just a game of brute force. The fact that previously attempted connections get greyed out really saved me and my two brain cells. I honestly think that the game would have actually benefited if the clues were cut in half.
Also that Joel Haver reference with the "nobody checks Tahiti", loved that.
Thanks for playing, I agree the connections between the clues aren't always obvious, and some more time put into the game would have definitely seen us refine what clues are 'core' to the game.
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Interesting game and game mechanic. It wasn't until I read the other comment that I realised what the "greying out" thing meant -- maybe that could be made obvious? It was a very helpful hint towards the end. Enjoyed playing the game. Could you say which game engine you used?
Thanks for playing! All my games are made with Godot!
Another great game!
The dialogue and characters are fun as always, and the story is pretty interesting as well. The art fits really well too. The biggest thing for me is that when all the clues pile up on the board, finding out what connects to what is just a game of brute force. The fact that previously attempted connections get greyed out really saved me and my two brain cells. I honestly think that the game would have actually benefited if the clues were cut in half.
Also that Joel Haver reference with the "nobody checks Tahiti", loved that.
Woohoo! Someone got the reference :)
Thanks for playing, I agree the connections between the clues aren't always obvious, and some more time put into the game would have definitely seen us refine what clues are 'core' to the game.